Rythmedic
a 3-hour GB-style rhythm game by GrayKnight and Demure
Sometimes you need music to get in the zone
Medics are no different
Controls
Press arrow keys in the direction where arrows are coming from in time with the music to heal patients. Heal more patients to get in the zone.
Dev notes
We started late on Sunday giving us little time to prepare or communicate. GrayKnight came up with the idea for a gameboy-style rythm medic game on the Discord, to which I suggested doing sound and code. Soundloops were made on a gameboy with a gameboy camera cartridge (it has a DJ minimode that lets you sequence loops) that the game then shuffles together to keep the music interesting. Game was made in Godot 4, all assets made within the jam time (although we went 17 min over - and more later, see postjam changes).
Post-jam changes
Spent 1 hour and 38 minutes polishing, adding small animations for which sprites were already made, visible score and bugfixes, we didn't manage under 3h originally so it matters little and makes the game more enjoyable :) brings total time spent to 8 hours, give or take.
Status | Released |
Platforms | HTML5 |
Authors | Mathijs van Oosterhoudt, Knight's Original Works |
Genre | Rhythm |
Made with | Godot |
Tags | chiptune, Fast-Paced, Game Boy, Music, Pixel Art, Retro |
Comments
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The arrows pointing in the opposite direction than the one you need to press is confusing. Pretty cool game tho.