Please note: HTML5 version incorporates +- 15 min of bug fixes compared to the original platform downloads.

  • Camera no longer drifts too far away from the player
  • NPCs have a small light above their head to attract new players at the start of the game as to acquire important items
  • Enemies that have random scaling applied now correctly take damage
  • Textboxes no longer overlap



In Through a Misty Arch you get lost in the ruins of Hautrell. Normally a calm place to visit and admire, these man-made structures date back to the 12th century.

On the faithful day of your visit, a heavy fog has rolled in. Inspired by how this makes the place look, you traverse deeper, only to find you might not be alone...

Controls:

[Joypad stick] or [<][^][v][>]   Navigation

[Joypad X] or [Q]   Attack, Interact

[Joypad [] ] or [W]   Block, Target

[Joypad O] or [E]  Jump

Tips:

There's a friendly character near your starting location that will hand you a shield that might come in useful.

If you feel like you cannot make a jump, try and find someone to give you some better shoes.

Can't win a fight? Maybe don't start one.

Hold target, attack & down while jumping to perform a jump attack.

Developer's notes:

Through a Misty Arch is my submission for the 7-Day Roguelike challenge in which you have 7 days to programm a roguelike from scratch. All assets solo made within the timeframe. As often is the case, it turned out different than what I had imagined but I'm still pleased with how much I managed to get done within the timeframe (despite catching covid in the last few days).

I consider the challenge to be a succes in that I created a game with a start and end that has some core roguelike elements, though I feel I failed in re-creating the open-ended playstyle / player expression possible in a good roguelike.

The game was made in godot which alongside 3D game programming I'm quite new to, though having a blast exploring it. Many sounds were placeholders that never got replaced, all sound effects + music were made on a modular synthesizer (Mutable Instruments Rings + Beads only), all models were done with primitive geometry inside the godot editor.

Download

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Click download now to get access to the following files:

Through a Misty Arch - Windows Download 31 MB
Through a Misty Arch - Linux Download (has to be made executable sorry) 35 MB
Through a Misty Arch - Mac Download 48 MB

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